Fieldnotes: Week 423
This weeks main focus has been on the Lumière project, we had a site visit on Monday to meet the team and catch up on development and now we’re working on the launch campaign — meaning we are just a couple of weeks away from completing this project.
We’re starting to reach out to a few people about Lunar… we are looking for individuals, organisations and spaces that may be interested in bringing this project to life with us. Next year is the 50th anniversary of the moon landing and we have been designing experiences to engage the public in the wonder of the moon and its transformational properties. Get in touch if you want to hear more about what we are working on.
Kiosk. This project is a marathon but we’re getting into our pace for the final couple of miles. This week has been spent mostly on designing assets for video prototypes.
Some sad news this week too. After last weeks wobble, the Polymath project is no more. This project shoots straight up into my top five biggest ‘Ones that got away’… Genuinely this project had the potential to be incredible. It’s a really odd turn of events that led to the project being scrapped however we left on great terms with the client and stopping the project wasn’t a reflection of any of our work. Here’s hoping the dust will settle and the client will be back in touch to pick up where we left off in the near future.
Without Polymath on the slate we do have space for new business. If you are looking for a design studio to help you explore uncharted territories get in touch!
In case your wondering… Here are my top projects ‘that got away’.
(Criteria: we’ve had plenty of fingers burned and near misses over the years but these projects are ones that got cancelled for reasons out of our control… projects we were incredibly proud of and hoped to become mini landmarks in FF’s journey).
No. 4 The studio‘s first major international project... we designed the branding for Dubai Design Week... the first major design fair in the middle east... We got all the way to guidelines and the project was pulled so they could work with a local agency.
No. 3 The time we worked on immersive experiences for Tate Modern to coincide with a programme of events... never happened unfortunately.
No. 2 Polymath
No. 1 We designed the graphics for Team GB’s cycling squads helmets. I worked on this project for over a year ahead of the 2012 London Olympic Games... the project was cancelled a month before the Olympics because of a sponsor upset. That one hurt.
Funnily enough (not really) No.1 and No.3 where the founding projects of the studio!
Thought starter of the week.
We (as in us human folk) are obsessed with finding life on mars. And we are also obsessed with putting life on mars… i.e. getting humans to visit and perhaps even colonise Mars.
Before we put humans on Mars is it not likely we will put AI on the red planet to test the environment and prepare for human arrival? … What are the implications of the first intelligence from Earth to visit Mars to actually be Artificial Intelligence? What responsibility will that bot bear to set a precedent for Earthlings colonising Mars?
Friday links
This ace article on hypocognition got us thinking about known unknowns and how we approach known unknowns in our design practice.
The Long Now Foundation was established in 01996 to foster long-term thinking and responsibility in the framework of the next 10,000 years.
This is one pretty impressive light painting rig:
Karishma over at Somerset House told me about this lovely project by sound artist Nick Ryan and Cath La Couteur — Project Adrift.
I especially love Nick’s ‘Machine 9’ instrument:
'Machine 9' is a handcrafted electromechanical sound instrument that tracks the positions of 27,000 pieces of space junk, transforming them into sound, in real time, as they pass overhead.
Finally, this instagram account tracks the changes from script to final film… say good-bye to the next hour of your life. @script.to.screen
See you next week.